After the mutant Erasers abduct the youngest member of their group, the "birdkids," who are the result of genetic experimentation, take off in pursuit and find themselves struggling to understand their own origins and purpose. Fang, Iggy, Nudge, the Gasman, Angel, and Maximum: Six kids who are pretty normal in most ways-except that they're 98% human, 2% bird. They grew up in cages, living like rats, but now they're free. Riding the wind, their wings are an amazing gift, and yet their world can morph into a nightmare in a single instant. For when the bloodthirsty Erasers-half men, half-wolves genetically engineered by sick and sinister scientists-kidnap little Angel, the Flock embarks on a rescue mission that will change them forever (Sequels: School's Out Forever, Saving the World)
Bobby Pendragon is a seemingly normal fourteen-year-old boy. But there is something special about Bobby: He is going to save the world. Join Pendragon on his adventures to the alternate dimension of Denduron and the underwater territory of Cloral. His mission: to save the world from ultimate evil. Given what the consequences would be, failure is not an option. (Book 1: Merchant of Death, Sequels: The Lost City of Faar, The Never War, The Reality Bug...)
The oceans rose, swallowing the lowlands. Earthquakes shattered the continents, toppling entire regions into the rising water. Now, humans live packed into stack cities. The only ones with any space of their own are those who live on the ocean floor: the Dark Life.
Ty has spent his whole life living deep undersea. When outlaws attack his homestead, he finds himself in a fight to save the only home he has ever known. Joined by Gemma, a girl from Topside, Ty ventures into the frontier's rough underworld and discovers some dark secrets to Dark Life. Secrets that threaten to destroy everything.
Seventeen-year-old Amy joins her parents as frozen cargo aboard the vast spaceship Godspeed and expects to awaken on a new planet, three hundred years in the future. Never could she have known that her frozen slumber would come to an end fifty years too soon and that she would be thrust into the brave new world of a spaceship that lives by its own rules.
Amy quickly realizes that her awakening was no mere computer malfunction. Someone-one of the few thousand inhabitants of the spaceship-tried to kill her. And if Amy doesn't do something soon, her parents will be next.
As the war between the Republic and the scattered remnants of the Empire continues, two children –the Jedi twins – will come into their powers in a universe on the brink of vast changes and challenges. In this time of turmoil and discovery, an extraordinary new Star Wars saga begins....
Johnny Turnbull has always known there was something different about him, even before he and two hundred other kids landed on the first ring of Orbis. But once their spaceship lands, he is identified as the first-ever "softwire" — a human with the ability to enter and communicate with computers through his mind — and becomes the focus of intergalactic intrigue. When the all-knowing, all-controlling, and technologically "perfect" central computer starts malfunctioning, suspicious eyes turn to Johnny. Is he the one responsible?
Look for the "Orbis" books in the adult science fiction section!
From spaceships to simulated gaming worlds, cloning, battle tactics, and corporate politics, the stories of The Starry Rift will give every reader a glimpse of a fantastic future.
Growing up in Harmony Station, a colony established on a distant planet by blind people and genetically altered youth, Jacob is approaching his 13th birthday when he realizes that he can see. He soon sees that his supposedly morally upright community harbors food thieves and hypocrites.
The mysterious Mr. Socrates rescues Modo, a child in a traveling freak show. Modo is a hunchback with an amazing ability to transform his appearance, and Mr. Socrates raises him in isolation as an agent for the Permanent Association, a spy agency behind Brittania’s efforts to rule the empire, and sets him up against the murderous plots of the Clockwork Guild.
Set in the future, the second civil war is fought over abortion. To end the war, a compromise is reached that ends the practice of abortion but creates an alternative called "unwinding." Between the ages of 13 and 17, parents or guardians can choose to have their children unwound, which involves having every part of their bodies harvested to be "donated" to another person so, technically, they don't really die.