Beneath the sewer grates and manholes of the city lies a strange and secret world called the Downside. Every Downsider knows that it's forbidden to go Topside, and most fear a collision of the two worlds. But fourteen-year-old Talon is curious about what goes on above ground, and one day he ventures out in search of medicine for his ailing sister.
Best friends Kayla and Mishalla know they will be separated when the time comes for their Assignments. They are GENs, Genetically Engineered Non-humans, and in their strict caste system, GENs are at the bottom rung of society. High-status trueborns and working-class lowborns, born naturally of a mother, are free to choose their own lives. But GENs are gestated in a tank, sequestered in slums, and sent to work as slaves as soon as they reach age fifteen.
It's just a game . . . isn't it? The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind. Suddenly, a message appears: We wish to talk. We surrender. But the aliens aren't supposed to surrender—they're supposed to die!
An epileptic teenager, nicknamed Spaz, begins the heroic fight to bring human intelligence back to the planet. In a world where most people are plugged into brain-drain entertainment systems, Spaz is the rare human being who can see life as it really is. When he meets an old man called Ryter, he begins to learn about Earth and its past. With Ryter as his companion, Spaz sets off an unlikely quest to save his dying sister – and in the process, perhaps the world.
In a futuristic urban wasteland, evil Overlords have decreed that no child shall live a day past his fourteenth birthday. On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machinelike creature whose sole purpose is to kill. The mysterious Shade -- once a man, but now more like the machines he fights -- recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power -- and the key to their downfall.
Kira, newly orphaned and lame from birth, is taken from the turmoil of the village to live in the grand Council Edifice. There she is given the task of restoring the historical pictures sewn on the robe worn at the annual Ruin Song Gathering, a solemn day-long performance of the story of their world's past, but there is a dark secret at the heart of the Ruin Song.
John Smith has just arrived in Paradise, Ohio, just another stop in a string of small towns as he hides out from the Mogadorians, terrifying aliens that bent on destroying him and the other nine Loric children who have sought refuge on Earth. The first three are dead and John's number is up. Will his Legacies, his defining super powers, develop in time for him to fight against the enemy?
In the year 2000 Melly and Anny Beth had reached the peak of old age and were ready to die. But when offered the chance to be young again by participating in a top-secret experiment called Project Turnabout. Melly and Anny Beth are now growing younger every year. Now it is 2085. They are teenagers, and they have no idea what will happen when they hit age zero. They need to find someone to help them before time runs out, once and for all....
What if you could go anywhere in the world, in the blink of an eye? Davy can. To survive, Davy must learn to use and control his teleportation power in a world that is more violent and complex than he ever imagined. But mere survival is not enough for him. Davy wants to find others like himself, others who can Jump. And that's a dangerous game.
On the planet Mars, sixteen-year-old Durango and his crew of mercenaries are hired by the settlers of a mining community to protect their most valuable resource from a feral band of marauders.