An astounding tale of adventure, danger, magic, science, friendship, spaceships, and, oh yeah, the battle to save all the people in all the worlds in all possible dimensions. Joey's walk between worlds makes him prey to armies of magic and science, both determined to harness Joey's power to travel between the dimensions. The only thing standing in their way is Joey—or, more precisely, an army of Joeys, all from different dimensions and all determined to save the worlds. Now Joey must make a choice: return to the life he knows or join the battle to the end.
The year is 2194, and Tendai, Rita, and Kuda are the children of Zimbabwe's wealthy and powerful chief of security. They've escaped from their father's estate to explore the dangerous city of Harare--and promptly disappear. Their parents call in the Ear, the Eye, and the Arm, detectives whose exposure to nuclear waste has given them special powers. Together they must save the children from the evils of the past, the technology of the future, and criminals with plans much more sinister than anyone could have imagined.
Every year a new generation of genetically-engineered children is shipped out to meet their parents. Every spring the residents of his town take down the snow they've stuck to their windows and put up flowers. Every morning his family gathers around their television and votes, like everyone else. It's business as usual under the protective dome of suburb HM1. And it's all about to come crashing down, because a stranger has come to take away all the little children.
It is always night in the city of Ember. But there is no moon, no stars. The only light during the regular twelve hours of "day" comes from flood-lamps that cast a yellowish glow over the streets of the city. Beyond are the pitch-black Unknown Regions, which no one has ever explored because an understanding of fire and electricity has been lost, and with it the idea of a Moveable Light. But now there are more and more times when the lights flicker and go out, leaving them in terrifying blackness for long minutes. What will happen when the generator finally fails?
When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he’s not alone. When the lift’s doors open, Thomas finds himself surrounded by kids who welcome him to the Glade—a large, open expanse surrounded by stone walls. All they know is that every morning the stone doors to the maze that surrounds them have opened. Every night they’ve closed tight. And every 30 days a new boy has been delivered in the lift. (sequels: Scorch Trials, Death Cure)
Bobby Phillips wakes up and can’t see himself in the mirror. Not blind, not dreaming—Bobby is just plain invisible. There doesn’t seem to be any rhyme or reason to Bobby’s new condition. That means no school, no friends, no life. He’s a missing person. He has to find out how to be seen again—before it’s too late.