
After fifteen-year-old Liz Hall is hit by a taxi and killed, she finds herself in a place that is both like and unlike Earth, where she must adjust to her new status and figure out how to "live."
Through a series of dangerous and violent misadventures, teenage loser Alfred Kropp rescues King Arthur's legendary sword Excalibur from the forces of evil.
With the aid of King Mandanbar, Princess Cimorene rescues the dragon Kazul and saves the Enchanted Forest from a band of wicked wizards. A spoof of conventional fairytales.
Sequels: Searching for Dragons, Calling on Dragons, Talking to Dragons
Everyone's heard the rumors. Call on Tall Jake and he'll take you to Malice, a world that exists inside a horrifying comic book. A place most kids never leave. Seth and Kady think it's all a silly myth. But then their friend disappears.
In the tower of Count Stelli in the ancient city-state of Agora, two children meet, apparently by chance. Mark has escaped the plague ravaging the city's slums. Lily is the servant who cares for him. At first, their only goal is survival: In Agora, everything can be bought and sold, debt is death, and Mark and Lily must barter their labor for their lives. Then comes an opportunity for them to exchange destinies: for Lily to escape the tower for the city outside, and for Mark to find refuge inside by taking a serving position with the Count. The exchange will set them on divergent paths: Mark's toward fame and fortune as an astrologer, Lily's as the founder of an almshouse for the city's poor and destitute. Yet their lives remain strangely intertwined, and it is Lily who will discover the role that each of them is destined to play in fulfilling the prophecy and challenge of the secret Midnight Charter devised by Agora's founders...
Upon moving to Bixby, Oklahoma, fifteen-year-old Jessica learns that she is one of a group of people who have special abilities that help them fight ancient creatures living in an hour hidden at midnight; time stands still for everyone in the world except this group. And the strange dark creatures seem determined to destroy Jess
Sequels: Touching Darkness, Blue Noon
Seventeen-year-old Morgan makes a surprising discovery: witchcraft is an intrinsic part of who she is--and who she will become!
Book 1 of the Sweep series.
Kate is a “switcher,” able to change into any animal she chooses—hawk, rat, etc. Throughout the trilogy she and a fellow switcher must battle evil forces who are trying to turn the world into a global glacier, and time: once a switcher turns 15, he or she must choose a final animal form.
Sequels: Midnight's Choice, Wild Blood
Magpie Windwitch, faerie, devil hunter, and granddaughter of the West Wind, must defeat an ancient evil creature, the Blackbringer, who has escaped from his bottle and threatens to unmake all of creation.
When twins Connor and Grace's ship is wrecked in a storm and Connor is rescued by pirates, he believes that Grace has been taken aboard the mythical Vampirate's ship, and he is determined to find her. Meanwhile, can Grace keep herself safe from the hungry vampirates as the time for their Feast draws near? A rollicking mix of nautical adventure and vampire spookiness.
Sequels: Tide of Terror, Blood Captain, Black Heart