Teen Booklist

  • Only You Can Save Mankind

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    By Pratchett, Terry 

    It's just a game . . . isn't it? The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind. Suddenly, a message appears: We wish to talk. We surrender. But the aliens aren't supposed to surrender—they're supposed to die!

  • Pendragon (series)

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    By MacHale, D.J. 

    Bobby Pendragon is a seemingly normal fourteen-year-old boy. But there is something special about Bobby: He is going to save the world. Join Pendragon on his adventures to the alternate dimension of Denduron and the underwater territory of Cloral. His mission: to save the world from ultimate evil. Given what the consequences would be, failure is not an option. (Book 1: Merchant of Death, Sequels: The Lost City of Faar, The Never War, The Reality Bug...)

  • Secret Under My Skin

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    By McNaughton, Janet  In the year 2368, humans exist under dire environmental conditions and one young woman, rescued from a workcamp and chosen for a special duty, uses her love of learning to discover the truth about the planet's future and her own dark past.
  • Shade’s Children

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    By Nix, Garth 

    In a futuristic urban wasteland, evil Overlords have decreed that no child shall live a day past his fourteenth birthday. On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machinelike creature whose sole purpose is to kill. The mysterious Shade -- once a man, but now more like the machines he fights -- recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power -- and the key to their downfall.

  • Sky Inside

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    By Dunkle, Clare B. 

    Every year a new generation of genetically-engineered children is shipped out to meet their parents. Every spring the residents of his town take down the snow they've stuck to their windows and put up flowers. Every morning his family gathers around their television and votes, like everyone else. It's business as usual under the protective dome of suburb HM1. And it's all about to come crashing down, because a stranger has come to take away all the little children.

  • Softwire: Virus on Orbis 1

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    By Haarsma, P.J.  

    Johnny Turnbull has always known there was something different about him, even before he and two hundred other kids landed on the first ring of Orbis. But once their spaceship lands, he is identified as the first-ever "softwire" — a human with the ability to enter and communicate with computers through his mind — and becomes the focus of intergalactic intrigue. When the all-knowing, all-controlling, and technologically "perfect" central computer starts malfunctioning, suspicious eyes turn to Johnny. Is he the one responsible?

     

    Look for the "Orbis" books in the adult science fiction section!

  • Starry Rift: Tales of New Tomorrows

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    By Strahan, Johnathan [ed.] 

    From spaceships to simulated gaming worlds, cloning, battle tactics, and corporate politics, the stories of The Starry Rift will give every reader a glimpse of a fantastic future.

  • Stormbreaker

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    By Horowitz, Anthony  After the death of the uncle who had been his guardian, fourteen-year-old Alex Rider is coerced to continue his uncle's dangerous work for Britain's intelligence agency, MI6. Also check its sequel Point Blank Cover image
  • Tankborn

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    By Sandler, Karen 

    Best friends Kayla and Mishalla know they will be separated when the time comes for their Assignments. They are GENs, Genetically Engineered Non-humans, and in their strict caste system, GENs are at the bottom rung of society. High-status trueborns and working-class lowborns, born naturally of a mother, are free to choose their own lives. But GENs are gestated in a tank, sequestered in slums, and sent to work as slaves as soon as they reach age fifteen.

  • The Ear, the Eye, the Arm

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    By Farmer, Nancy 

    The year is 2194, and Tendai, Rita, and Kuda are the children of Zimbabwe's wealthy and powerful chief of security. They've escaped from their father's estate to explore the dangerous city of Harare--and promptly disappear. Their parents call in the Ear, the Eye, and the Arm, detectives whose exposure to nuclear waste has given them special powers. Together they must save the children from the evils of the past, the technology of the future, and criminals with plans much more sinister than anyone could have imagined.