Eon has been studying the ancient art of Dragon Magic for four years, hoping he'll be able to apprentice to one of the twelve energy dragons of good fortune. But he also has a dark secret. He is actually Eona, a sixteen-year-old girl who has been living a dangerous lie for the chance to become a Dragoneye, the human link to an energy dragon's power. It is forbidden for females to practice the Dragon Magic and, if discovered, Eon faces a terrible death. After a dazzling sword ceremony, Eon's affinity with the twelve dragons catapults him (her) into the treacherous world of the Imperial court, where he makes a powerful enemy, Lord Ido.
This book centers on a cast of deer, who often use their own special vocabulary (deer, for instance, are "Herla"; an insult to a Herla would be to call him a "brailah," or hedgehog). An ancient prophecy says that a fawn with an oak leaf-shaped mark on his forehead is destined to free his kind from the "lord of lies." When Rannoch is born with such a mark, the elders know to protect him from the power-hungry Lord of the Herd, Sgorr, and arrange his escape. Meanwhile, Sgorr conquers herd after herd. Rannoch doesn't want to fight, but he knows he must confront Sgorr and fulfill the rest of the prophecy.
Retelling of the tale of Prometheus, in which Prometheus becomes a time traveller in order to escape the wrath of the gods and befriends a Victorian orphan. Prometheus gave fire to humans and was punished for it--only in this story, Zeus frees him and gives him a quest: find a human hero and Theus will be forgiven. The story of Theus alternates with the story of Jim, an orphan and a thief in 1858 who is narrating the whole book, in very funny style. In each volume of the trilogy, Theus befriends different characters as he travels through time.
See also Book 2: Flight of the Fire Thief, Book 3: The Fire Thief Fights Back
His mother is not his mother. His father is not his father. But if Jack hadn’t broken the high school rushing record that night, he never would have known and nothing would have changed. He’d just be going out for pizza, playing football, trying yet again to score with his girlfriend, P.J. But he did break the record. He appeared on the news. And now they’ve found him. Jack plunges into a space-time–bending game of survival with no way out. The rules are shrouded in secrets. But one thing he learns fast: Trust no one. After centuries of abuse, the earth is dying, and it’s up to Jack to reverse the decline before the Turning Point, when nothing will ever be the same again. Beaten into shape by a ninja babe and a huge telepathic man’s best friend, Jack hurtles across the ocean to save the future from the present and to solve the mystery of his purpose. Exactly who, or what, is Firestorm, and what does it have to do with Jack? And what comes next when everything you have ever known turns out to be wrong?
Having grown up in a home for foundlings with a girl's name, Rossamund sets out to report to his new job as a lamplighter, though he really wants to be a monster fighter. He has several adventures along the way, as he meets people and monsters who are more complicated that he previously thought. First in a new trilogy, set in a very detailed world with a glossary and maps.
Book 1 in the Monster Blood Tattoo series.
When a young man in the Uplands blinds himself rather than use his gift of "unmaking"--a violent talent shared by members of his family--he upsets the precarious balance of power among rival, feuding families, each of which has a strange and deadly talent of its own.
See also: Book 2: Voices and Book 3: Powers
When eleven-year-old Gregor and his two-year-old sister are pulled into a strange underground world, they trigger an epic battle involving men, bats, rats, cockroaches, and spiders while on a quest foretold by ancient prophecy.
Book 1 of The Underland Chronicles