
Charlie Bone's life with his widowed mother and two grandmothers (one nice, one evil) undergoes a dramatic change when he discovers that he can hear people in photographs talking, and he must go to a spooky boarding school for “endowed” children.
Book 1 in the Children of the Red King series.
Arthur Penhaligon is supposed to die at a young age, but is saved by a key that is shaped like the minute hand of a clock. The key causes bizarre creatures to come from another realm, bringing with them a plague. A man named Mister Monday will stop at nothing to get the key back. Arthur goes to a mysterious fantastical house that only he can see, so that he can learn the truth about himself and the key, and that is only the beginning of his trials in this very original series full of dark Nothing and evil Morrow Day people.
Book 1 in the Keys to the Kingdom series.
Adventures of three mice, Saxon, Kenzie and Lieam patrol borders, and strive to make safeways to keep the mouse territories free from predators.
A fun take on the Greek myths. In the first book,tThirteen-year-old Pandy is hauled before Zeus and given six months to gather all of the evils that were released when the box she brought to school as her annual project was accidentally opened. In the second book, Pandy, her friends Alcie and Iole, and her little dog Dido, brave many obstacles as they travel to Egypt in search of the second of the seven evils—vanity.
A “prequel” to Peter Pan: showing how he came to the Island of Lost Boys, how he got his magic and flying ability, how he met Wendy, etc. A rip-roaring good pirate yarn.
Sent to live in a foster home in a remote Yorkshire village, Matt, a troubled fourteen-year-old English boy, uncovers an evil plot involving witchcraft and the site of an ancient stone circle. Matt discovers he is one of the Five, children who hold the power to save the world from a terrible ancient evil that is coming back. Fast-paced action and suspense along with lots of magic.
Book I of the Gatekeepers series.
When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall.
Welcome to the Old Kingdom, a world of necromancy, seers, dangerous monsters and talking animals, even a Disreputable Dog. After receiving a cryptic message from her father, Abhorsen, a necromancer trapped in Death, 18-year-old Sabriel sets off to find him. Her journey takes her to a world filled with parasitical spirits, Mordicants, and Shadow Hands. Unlike other necromancers, who raise the dead, Abhorsen lays the disturbed dead back to rest. And Sabriel must help save the Old Kingdom from destruction by the horrible forces of the evil undead.
See also: Book 2: Lirael, Book 3: Abhorsen